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void Jump() { if (isGrounded) { rb.velocity = new Vector3(rb.velocity.x, 0, rb.velocity.z); rb.AddForce(transform.up * jumpForce, ForceMode.Impulse); } }

Gleaming Gentoo answered on May 30, 2021 Popularity 1/10 Helpfulness 3/10

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void Jump() { if (isGrounded) { rb.velocity = new Vector3(rb.velocity.x, 0, rb.velocity.z); rb.AddForce(transform.up * jumpForce, ForceMode.Impulse); } }

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Contributed on May 30 2021
Gleaming Gentoo
0 Answers  Avg Quality 2/10


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