using UnityEngine; using System.Collections; [CreateAssetMenu()] public class HeightMapSettings : UpdatableData { public NoiseSettings noiseSettings; public bool useFalloff; public float heightMultiplier; public AnimationCurve heightCurve; publi
using UnityEngine; using System.Collections; [CreateAssetMenu()] public class HeightMapSettings : UpdatableData { public NoiseSettings noiseSettings; public bool useFalloff; public float heightMultiplier; public AnimationCurve heightCurve; publi
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