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/Jeff Chastine #include <Windows.h> #include <GL\glew.h> #include <GL\freeglut.h> #include <iostream> using namespace std; void changeViewPort(int w, int h) { glViewport(0, 0, w, h); } void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl

Yousef Megz answered on December 24, 2022 Popularity 1/10 Helpfulness 1/10

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  • /Jeff Chastine #include <Windows.h> #include <GL\glew.h> #include <GL\freeglut.h> #include <iostream> using namespace std; void changeViewPort(int w, int h) { glViewport(0, 0, w, h); } void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl

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    Popularity 1/10 Helpfulness 1/10 Language cpp
    Source: ideone.com
    Tags: c++ int using void
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    Contributed on Dec 24 2022
    Yousef Megz
    0 Answers  Avg Quality 2/10


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